PEDAGOGICAL SUPPORT FOR CREATION OF EDUCATIONAL GAME PROJECT
Soboleva Elena Vital'evna, Perevozchikova Marina Sergeevna
Vyatka State University
Abstract. The article gives solutions to the methodical problems associated with creation and implementation of the educational project using the Scratch environment. The relevance of the issues under consideration is determined by the needs and interests of modern schoolchildren, keen on virtual computer worlds. Those recommendations are proposed that take into account various difficulties encountered by developers at the stages of generating the idea of the game, thinking through the logic of the plot, describing the properties and abilities of the characters.
Key words and phrases: обучение, методика, игровое образовательное пространство, интерактивный ролик, геймификация обучения, teaching, methods, educational game environment, interactive video, gamification of teaching
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References:
Soboleva E. V., Sokolova A. N., Isupova N. I., Suvorova T. N. Primenenie obuchayushchikh programm na igrovykh platformakh dlya povysheniya effektivnosti obrazovaniya // Vestnik Novosibirskogo gosudarstvennogo pedagogicheskogo universiteta. 2017. T. 7. № 4. S. 7-25.