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SOURCE:    Pedagogy. Theory & Practice. Tambov: Gramota, 2017. № 3. P. 95-97.
SCIENTIFIC AREA:    Pedagogical Sciences
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IMPROVEMENT OF THE METHODS FOR STUDYING THE SCRATCH PROGRAMMING ENVIRONMENT TAKING INTO ACCOUNT THE PRINCIPLES OF GAMIFICATION

Soboleva Elena Vital'evna, Perevozchikova Marina Sergeevna, Isupova Tat'yana Nikolaevna
Vyatka State University


Abstract. Professional requirements for teachers at the current stage of the education system development presuppose the ability to apply game elements for the solution of learning problems, including using a computer. These requirements are conditioned by the needs and interests of the students themselves. The article suggests the use of the Scratch environment so that teachers can obtain the appropriate skills and apply its capabilities for gamification of the educational process.
Key words and phrases: обучение, методика, игровой образовательный проект, интерактивный ролик, геймификация, teaching, methods, educational game project, interactive video, gamification
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References:
  1. Varenina L. P. Geimifikatsiya v obrazovanii // Istoricheskaya i sotsial'no-obrazovatel'naya mysl'. 2014. T. 6. № 6-2 (28). S. 314-317.
  2. Karavaev N. L., Soboleva E. V. Analiz programmnykh servisov i platform, obladayushchikh potentsialom dlya geimifikatsii obucheniya // Kontsept: nauchno-metodicheskii elektronnyi zhurnal. 2017. № 8 (avgust). S. 14-25. URL: http://e-koncept. ru/2017/170202.htm (data obrashcheniya: 26.09.2017).

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