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SOURCE:    Historical, Philosophical, Political and Law Sciences, Culturology and Study of Art.
Issues of Theory and Practice
. Tambov: Gramota, 2016. № 2. P. 171-173.
SCIENTIFIC AREA:    Philosophical Sciences
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COMPUTER GAMES AS VIRTUAL NARRATIVE

Samoilova Elena Olegovna, Shaev Yurii Mikhailovich
Pyatigorsk State Linguistic University


Abstract. The article examines the phenomenon of computer games from ontological, philosophical viewpoints. According to the authors, computer games refer to virtual narrative and have their own unique features and characteristics. The paper identifies the spatial and temporal features of virtual narrative by the material of computer games. The researchers consider virtual narrative as a complex and heterogeneous phenomenon, which should be investigated from different viewpoints.
Key words and phrases: виртуальный нарратив, культура, виртуальная реальность, субкультуры, массовая культура, virtual narrative, culture, virtual reality, subcultures, mass culture
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References:
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  2. Samoilova E. O., Sviontkovskaya S. V. Virtual'nyi diskurs: istoriya i sovremennost' // Vestnik Pyatigorskogo gosudarstvennogo lingvisticheskogo universiteta. 2014. № 3. C. 91-93.
  3. Trofimova A. A. Ontologicheskaya spetsifika virtual'noi real'nosti [Elektronnyi resurs]. URL: http://refereed.ru/ ref_c95d3ffc3b1584cf6c5ec9cc2560a611.html (data obrashcheniya: 20.11.2015).
  4. Shaev Yu. M. Fenomen intersub"ektivnosti kak izmerenie virtual'nogo prostranstva // Vestnik Pyatigorskogo gosudarstvennogo lingvisticheskogo universiteta. 2013. № 4. S. 298-300.
  5. Espen A. Computer Game Studies, Year One // Game Studies. 2001. Vol. 1. Issue 1.

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