Abstract. In the article the gnoseological, ethical, procedural aspects of deadly games are considered taking into account the necessity of clearing up the player’s and toy’s place (in the case of its presence) in game process. It is shown how the essential lack of knowledge about some action seriousness results in tragic consequences touching sometimes not only the player himself. Basing on the detailed correlation of the notions "game" and "deed" the author proposes to use the following thesis in relation to deadly games: something serious in game is serious, as a rule, in deed either.
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Key words and phrases: смертельная игра, живая игрушка, игрок, смерть, бои животных, травля животными, смертельная опасность, серьёзность, дело, deadly game, living toy, player, death, animal fights, baiting with animals, deadly danger, seriousness, deed
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