Abstract. The author discusses game ontology, its boundaries and meaning, compares two fundamentally different philosophical views on the question presented by the most well-known game researchers J. Huizinga and G. Deleuze and reveals the difference at the boundary between the philosophies of identity and difference or modernist and postmodernist worldview.
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Key words and phrases: игра, принуждение, обыденность, культура, правила игры, критерий выигрыша, тождество, различие и повторение, смещающийся центр в вечном возвращении, симулякр, хаосмос, обычная и чистая игра, смысл, творчество, game, compulsion, daily routine, culture, game rules, winning criterion, identity, difference and repetition, moving center in eternal return, simulacrum, chaosmos, ordinary and pure game, meaning, creativity
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