SPECIFICITY OF NON-LINEAR STORY DEVELOPMENT IN THE COMPUTER GAME SPACE
Gavrilov Viktor Valer'evich
Chelyabinsk State University
Abstract. The article discovers the peculiarities of functioning of computer game constituting elements among which the author identifies narrativity, plurality of worlds, textuality, and non-linearity. The mentioned features contribute to the formation of intra-game space and arrange it in such a way that, in spite of the established action sequence, the player has a certain freedom of choice.
Key words and phrases: компьютерная игра, нарратив, игровой мир, игровое пространство, нелинейность, текстуальность, сюжетная линия, computer game, narrative, game world, game space, non-linearity, textuality, story line
Open the whole article in PDF format. Free PDF-files viewer can be downloaded here.
References:
Kutlaliev T. Kh. Sposoby vvedeniya nelineinosti v syuzhety komp'yuternykh igr // Vestnik Rossiiskogo gosudarstvennogo gumanitarnogo universiteta. Seriya "Kul'turologiya. Iskusstvovedenie. Muzeologiya". 2012. № 11 (91). S. 87-95.
Aarseth Espen J. Cybertext. Perspectives on Ergodic Literature. The Johns Hopkins University Press, 1997. 202 p.
Branigan E. Narrative Comprehension and Film. L.: Routledge, 1992. 342 p.
Buerkle R. Of Worlds and Avatars: A Playercentric Aprroach to Videogame Discourse. University of Southern California, 2008. 472 p.
Hand M., Moore K. Community, Identity and Digital Games // Understanding Digital Games. L.: Rutter and Bryce, 2006. P. 166-182.