COMPUTER GAME WORLD OF WARCRAFT: INTERACTIVE AND INTERPRETATIVE CYBER-TEXT STRATEGIES
Kobtseva Svetlana Evgen'evna, Mamonova Elena Yur'evna
Perm National Research Polytechnic University
Abstract. The article is devoted to the problem of communication in computer games. The authors examine the computer game conception and the importance of interactivity and interpretativeness in the game process. By the example of the monologues and dialogues of the mass on-line role-playing game World of Warcraft’s gamers the paper analyzes the process of communication and communicative means used by the gamers. The researchers identified the specifics of gamers’ intercourse language and showed the importance of interactivity and interpretativeness in the game process.
Key words and phrases: игра, компьютерная игра, интерактивность, интерпретативность, коммуникация, game, computer game, interactivity, interpretativeness, communication
Open the whole article in PDF format. Free PDF-files viewer can be downloaded here.
References:
Apinyan T. A. Igra v prostranstve ser'eznogo. SPb.: Izd-vo S.-Peterb. un-ta, 2003. 400 s.
Denikin A. A. V zashchitu videoigr [Elektronnyi resurs]. URL: http://gamestudies.ru/post/1785 (data obrashcheniya: 15.11.2015).
Pro igru World of WarCraft [Elektronnyi resurs]. URL: http://games.oper.ru/torture/read.php?t=1045689306 (data obrashcheniya: 15.11.2015).
Kheizinga I. Homo ludens / per. s gol. D. V. Sil'vestrova. M.: Progress-Traditsiya, 1997. 416 s.
El'konin D. B. Psikhologiya igry [Elektronnyi resurs]. URL: http://psychlib.ru/mgppu/EPi-1999/EPI-001.HTM# Titul'nyi_list (data obrashcheniya: 15.11.2015).
Yugai I. I. Komp'yuternaya igra kak zhanr khudozhestvennogo tvorchestva na rubezhe XX-XXI vekov [Elektronnyi resurs]. URL: http://www.dissercat.com/content/kompyuternaya-igra-kak-zhanr-khudozhestvennogo-tvorchestva-na-rubezhe-xx-xxi-vekov (data obrashcheniya: 15.11.2015).
Aarseth E. J. Cybertext: Perspectives on Ergodic Literature [Elektronnyi resurs]. URL: http://www.autzones.com/ din6000/textes/semaine09/Aarseth%281997%29.pdf (data obrashcheniya: 15.11.2015).
Bogost I. Unit Operations: An Approach to Videogame Criticism. Cambridge: MIT Press, 2006. 243 p.
The Video Game Explosion: A History from Pong to Playstation and beyond / edited by Mark J. P. Wolf. Westport, Connecticut, London: Greenwood Press, 2008. 380 p.
Wowcircle Forum [Elektronnyi resurs]. URL: http://forum.wowcircle.com/showthread.php?t=60838 (data obrashcheniya: 15.11.2015).