Abstract. The article is devoted to the analysis of test as a new game format of Internet-communications. The author advances and examines the hypothesis that a journalist can most efficiently interact with the Runet audience by test model. The researcher considers the examples of the sensational tests of popular media-resources: "Kommersant", "Vedomosti", "Echo Moskvy".
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Key words and phrases: тест, тестирование, интернет-журналистика, игровой формат, игра, test, testing, Internet journalism, game format, game
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